Ignoring their durations, a single stack of Hemorrhage Hemorrhage (Debuff).(stackable) can be infinitely stacked, as long as it is reapplied within 15s. This means that Hemorrhage Hemorrhage (Debuff) (stackable) is applied, all existing stacks on that target are "refreshed", with their durations becoming equal to the newest stack. (stackable), when a new stack of Hemorrhage Hemorrhage (Debuff)ĭamage over time. Both Serrated Dagger and Serrated Shiv reset Bandit's vertical aerial momentum, which can be used to prevent fall damage.Pacing shots is necessary for hitting targets at longer ranges. Rapid-firing Burst and Blast drastically increases the spread of the weapons.Maximum cap of 36% (+24% per stack) attack speed. Critical strikes increase attack speed by 12%. 'Critical Strikes' increase attack speed. or Predatory Instincts Predatory Instincts Increases attack speed by 15% (+15% per stack). However, it's possible to collect enough Soldier's Syringe Soldier's Syringe (stackable) stacks wear off during his reload animation. Deals 240% damage over time (20% per tick, 4 ticks per second). Gain +10% chance to bleed enemies on hit.ġ0% (+10% per stack) chance to bleed an enemy for 240% base damage., because the Bleed Bleed (Debuff)ĭamage over time. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. Critical Strikes bleed enemies for 240% base damage. Burst does not pair well with items like Shatterspleen ShatterspleenĬritical strikes always bleed enemies.Burst and Blast reload faster if Bandit's gun is empty, rather than if there are bullets remaining in the chamber.Items increasing attack speed like Soldier's Syringes Soldier's Syringe Burst and Blast can be shot as fast as the player can click/press the corresponding button.Due to the previous behavior to flee when close, this behavior is effectively only selected for a 14-20m range. Strafe when close: Bandit must be within 20m from the target and a new target will be selected after this.Flee when close: Bandit must be within 14m from the target.Survivor: Heretic): Bandit must be within 10-50m from the target and have line of sight. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Use primary ( Hungering Gaze Hungering Gaze (Primary) Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage.Survivor: Heretic): Bandit must be within 30m from the target and have line of sight. Recharges after 5 (+5 per stack) seconds. Use secondary ( Slicing Maelstrom Slicing Maelstrom (Secondary) Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds.This behavior is active for 0.15 seconds. Use primary (Blast): Bandit must be within 10-50m from the target and have line of sight.Use secondary (Shiv): Bandit must be within 18m from the target, have line of sight, and be aiming at it.This behavior is active for 2.9 seconds, cannot be chosen twice in a row, and Bandit will sprint. Use special to chase: there are no distance requirements.This behavior is active for 2 seconds and Bandit will sprint. Use special to flee: Bandit must be 8m from the target.This behavior cannot be selected twice in a row. Use primary (Burst) and strafe: Bandit must be within 6-30m from the target and have line of sight.This behavior is active for 0.25 seconds. Use special and stop: Bandit must be within 6-60m from the target, have line of sight, and be aiming at it.This is Bandit's attempt to get within skill range while all other skills are on cooldown. This behavior is active for 0.5 seconds and Bandit will sprint during this. Close in for secondary (Dagger): Bandit must be within 14m from the target.Use secondary (Dagger): Bandit must be within 5m from the target.This section only applies when the character is controlled by AI. Each stack of the buff increases Desperado's total damage by 10%, so each provides a 60% base damage boost.įor an explanation of how these behaviors are implemented read about Enemy AI. Since kills are tracked with a buff, all bonus damage is lost upon advancing to the next stage.Landing a kill with Desperado gives Bandit one stack of the Bandit Skull Bandit Skull (Buff).(As Bandit, kill the final boss with 'Lights Out'.) Unlocked via the Bandit: B&E Challenge.Kills grant stacking tokens for 10% more Desperado damage. The skill deals 2% more damage per 1% of health the target has lost, up to 3x damage.
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